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Pirates
of the Caribbean: The Curse of the Black Pearl
Gore Verbinski, USA, 2003
Rating: 3.6
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Posted: July 13,
2003
By
Kevin Forest Moreau
So-so choreographed swordfights, an oddly fangless supernatural element
and an ingratiating comic performance by Johnny Depp aside, the true
surprise of Pirates of the Caribbean is the over-arching theme of
transformation, of struggling to become something you're not. This is a
standard-issue theme in escapist fantasies of the Disney variety, to be
sure, but in this crowd-pleasing confection from chameleonic director Gore
Verbinski (The Ring, The
Mexican), one gets the sense it isn't entirely intentional.
There's Depp, affecting a strangely effeminate Keith Richards swagger
as Captain Jack Sparrow, a bumbling pirate whose only desire in life, it
seems, is to regain his lost ship (the titular Black Pearl) after a mutiny
engineered by the leering Barbossa (Geoffrey Rush, chewing scenery as if
he had a tapeworm).
Not only does Depp prove his comedic bona fides, he manages to ground
his bizarre portrayal (more swishy than swashbuckling) with more than
one-note caricature. There's also the comely Keira Knightley (Bend it
Like Beckham), a beguiling mixture of Natalie Portman and Kate Winslet,
striving to overcome her eye-candy role as Elizabeth Swann, daughter of
the governor (an utterly wasted Jonathan Pryce) of a British port in the
Caribbean; Knightley displays the typical pluck and feistiness so common
to Disney heroines, and does it well enough to make one suspect she's got
much more going for her. And there's Orlando Bloom (The
Lord of the Rings), doing his best to shed his teen idol status by
resembling the love child of Luke Perry and Kid Rock as Will Turner, a
blacksmith whose legacy makes him a perfect pawn in Sparrow's attempt to
win back his beloved vessel.
Turner, in turn, wants to chase after Barbossa and his crew because
they've kidnapped Elizabeth, on whom he's harbored a not-so-secret crush
ever since her father's crew fished him out of the water following a
pirate raid eight years earlier. Elizabeth, as it happens, has been
kidnapped by Barbossa's men because of her possession of a strange
medallion she knicked from Will on that fateful day, a medallion which
leads Barbossa to (wrongly) believe that she holds the key to removing the
curse laid upon himself and his men: They're undead, you see, and need
both the medallion and the blood of a deceased former crewman to become
human once again. (We're not in the business of giving away key plot
points here, not even plots as by-the-numbers as this one, but you don't
need a head for fractal mathematics to know that it's the medallion's
former owner they really want.)
But we digress. For all of the faint glimpses of transformation the
movie affords (including the recasting of bloodthirsty pirates as lovable,
non-human bunglers of the Captain Hook variety), the most pronounced
aspect of this theme lies in the film itself; it's a PG-13 Jerry
Bruckheimer action flick, straining to achieve the producer's usual air of
summer blockbuster oomph within the corset-tight confines of a charming
trifle based on a Disney theme park ride. That it doesn't succeed is no
fault either of Bruckheimer's, Verbinski's or the cast's. Rather, it's
because all involved have set for themselves an impossible task. The
whitewashed homogeneity of the Disney empire hobbles the film like the
chains in which Depp's Sparrow gets clapped roughly every half-hour.
If Bruckheimer wanted to make a pirate film, he should have gone for it
without the aid of the house that Mickey built, the specter of the Renny
Harlin/Geena Davis disaster Cutthroat Island be damned. The
obligation to tack on references to the ride, tone down the gore and
polish the action to a family-friendly sheen weigh too heavily on everyone
present, and as a result Pirates of the Caribbean can't help
resembling a live-action cartoon, and not of the variety at which
Bruckheimer succeeds (is anyone else looking forward to Bad Boys II
in a guilty-pleasure kind of way?). Pirates is a fun thrill ride of
its own, largely due to the game efforts of a cast obviously enjoying the
experience. But the grand pirate-movie spectacle the principals involved
could have made looms as heavily in the background as the terrifying sight
of the skull-and-crossbones.


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