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Somewhere in Time
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Marvel 1602
Neil Gaiman, Andy Kubert, Richard Isanove
Marvel, 2005
Rating: 3.5
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Posted:
August 13, 2005
By
The Gentleman (exclusive
to Shaking Through)
Curiosities were certainly piqued a couple of years back with the
announcement that Neil Gaiman was at work on a top-secret project for (of all
publishers) Marvel Comics. Gaiman, of course, had long ago cemented his
reputation as modern comics' premier fantasist with The Sandman, and the
notion of the writer bringing his unique sensibility to bear on Marvel's iconic
characters was an intriguing one. Soon enough, the comic book press built a buzz
around the project, heightening anticipation and, as it turns out, raising
expectations a bit higher than 1602, the eight-issue miniseries,
warranted.
To be sure, 1602 (retitled Marvel 1602 in its hardcover and recent
softcover collection form) boasts the look and feel of Gaiman's signature work.
The central premise -- a transposition of Silver Age Marvel characters to the
early 1600s -- mirrors Gaiman's penchant for playing with real-life historical
figures (particularly William Shakespeare) in Sandman. As illustrated by
Andy Kubert and painted by Richard Isanove, 1602 sports a faintly dreamy
quality. And Todd Klein's lettering helps ground the series, playing upon our
unconscious impressions of the era.
This all contributes to a light-fantasy feel that belies the dark storms and
unsettling occurrences we learn of in the series' opening scene -- occurrences
many believe portend the end of the world. These events are cause for concern
for Doctor Stephen Strange, Queen Elizabeth I's master of medicines, who's been
offered a mysterious treasure by an old man connected with the Knights Templar.
Sir Nicholas Fury -- the Queen's "intelligencer" -- dispatches a blind but
impressively talented minstrel named Matthew to retrieve the treasure, launching
the reader into a serviceably intriguing plot involving mutants (here called the
"Witchbreed," under the tutelage of Carlos Xavier), the Spanish Inquisition (led
by a familiar figure with a seeming mastery of magnetism), a handsome Latverian
ruler named Otto Von Doom, a legendary quartet of heroic explorers, King James
of Scotland, and Virginia Dare, a young emissary from an American colony, under
the protection of another familiar figure, a presumably Native American
bodyguard named "Rojhaz."
But readers hoping for hints of Sandman's literary and historical
resonances, or even a grand adventure equal to 1602's early hype, are in
for a not-so-rude awakening. 1602 is a pleasant diversion, like an
overlong version of one of DC Comics' popular Elseworlds books, which place that
company's familiar characters in different settings and contexts. It's not a
senses-shattering Marvel epic, but then it's not meant to be. It's nothing more
or less than a chance to enjoy reinterpretations of some familiar characters --
like the aforementioned Matthew, whose spry insouciance more closely recalls
Stan Lee's original characterization of the pre-Frank Miller Daredevil, or young
Peter Parquagh, Fury's preadolescent assistant -- in a different and interesting
environment.
If 1602's pleasures are somewhat slight -- especially for fans of
Gaiman's other work (Sandman, Violent Cases, Mr. Punch,
Neverwhere) who won't get the same geek frisson from spotting
well-known Marvel figures in their new guises -- that doesn't mean there aren't
pleasures to be had. Gaiman should be given credit for not over-reaching,
perhaps trying to fashion an era-spanning epic with ambitions beyond its grasp.
As it is, 1602 is an agreeably entertaining chance to enjoy watching a
storied creator open Marvel's vast toy box and have a little fun with some of
its inhabitants.


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