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Global
Frequency: Planet Ablaze
Warren Ellis, Various Artists
Wildstorm / DC, 2004
Rating: 4.2
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Posted:
February
16, 2004
By
Kevin Forest Moreau
Like most comic writers, Warren Ellis made his bones toiling in the
superhero genre before making a conscious decision to move in other
directions. The transition wasn't a problem for Ellis, a writer with a
strong, identifiable sensibility that has translated easily into other
kinds of tales. Like his contemporary Grant Morrison, Ellis writes with a
strong grounding in science and a keen sense of just where, on
technological and personal levels, the mundane and the fantastic
intersect. More to the point, his imaginative scenarios in books like
Planetary and, now, Global Frequency are cut from the same
cloth as his work on
The Authority.
The threats to civilization are still colorful, extremely well realized
and (in some cases, anyway) disturbingly plausible -- it's just in
Frequency, the protagonists are real people instead of musclebound
special-effects programs with severe neuroses.
The Global Frequency is a semi-shadowy organization, somewhere between
an urban legend and a secret black-ops agency, peopled by 1,001
specialists in a wide range of fields, scattered across the globe. The
people on the Frequency all live normal lives -- which is to say that none
of them can bench-press a city bus or live in sentient spaceships floating
in interdimensional space -- but they also carry with them, at all times,
a uniquely shaped cell/videophone that when it rings links them to Aleph,
the Frequency's quick-witted dispatcher. When that happens, the person
called -- be it a former sniper, an employee at the Centers for Disease
Control or a helicopter pilot -- is tapped to contribute their expertise
in regards to a current and specific threat. In Global Frequency,
then, the heroes are people just like you and I -- if, that is, we happen
to have come to the attention of, and been recruited by, the Frequency's
enigmatic leader Miranda Zero.
Planet Ablaze, which collects the first six issues of the comic,
doesn't offer any backstory detailing the origins or inner workings of the
Frequency; the closest we get to any concept of how it's even partially
funded comes when Zero offhandedly mentions that some nations pay the
Frequency hush money not to discuss some of the things it's mobilized
against. If Ellis is planning at some point to lay bare any political
maneuverings or behind-the-scenes machinations, a la
100 Bullets,
say, he gives no indication of that here. Instead, each self-contained
issue shows a member or members of the Frequency in action against a
particular situation.
Given Ellis's previous work, one would be surprised if such
larger-scale complexities didn't eventually work their way into the title.
But if he only wants to turn out a limited monthly series of thoughtful
mini-thrillers, he's succeeded quite handsomely. The first story, "Bombhead,"
builds its suspense nicely as we follow a Frequency agent, in media res,
in pursuit of a Russian émigré tied to an electromagnetic anomaly. Aleph,
a smart and capable young woman with a punk-rock fashion sense, puts the
operative in touch with an agent at MIT (interrupted in the middle of some
serious S&M play, from the looks of it) who posits that the Russian is
less than a half-hour away from opening "something very like a black hole"
in San Francisco. From there, Ellis paints an X-Files-worthy
picture of an obsolete, long-gone Soviet "bioweaponeering" project whose
post-Cold War decay threatens to explode a Russia-based nuclear warhead
via a wormhole.
Of the six threats the Frequency faces in Planet Ablaze, three
are grounded in this science-fiction realism; one ambiguously hints at
either a mind-boggling coincidence or supernatural origins; one is a
straight shoot-em-up with all the zip and emotional involvement of a video
game; and one concerns a young woman -- a Le Parkour runner, or someone
who treats the city as an urban obstacle course, "like Tarzan with
buildings" -- racing across London to stop the detonation of a bomb ready
to spread the Ebola Zaire virus. Oddly enough, perhaps, it's the stories
most rooted in reality that strain under the weight of contrivance: It
makes some sense that the Le Parkour runner might be an efficient way to
get to the location of the bomb, once it's revealed (thanks to a hilarious
scene involving a lawyer operative interrogating a couple of geeky
environmental terrorists), but we're never convinced that the story wasn't
conceived just for shots of a sleek young woman leaping across rooftops,
swinging off of fire escapes and jumping off of buses. Likewise, in the
shoot-em-up chapter, in which two agents blaze their way through a cadre
of idiotic zealots getting ready to blow up themselves and some hostages
if their demands aren't met, we're asked to believe that the group posted
its demands and intentions only on its own website, and somehow fully
expects the world to learn of the situation and act on it. Shaky
reasoning, even for suicidal fanatics.
But those are small criticisms. Planet Ablaze offers an
intriguing central concept and delivers on it with suspense and flair.
Each of the six artists (including Garry Leach, Steve Dillon, David Lloyd
and Glenn Fabry) does a good job of moving the action along and keeping
things rooted in the same consistent world. In its use of ordinary men and
women tapped because of their unique specialties and backgrounds to face
threats both small and violent and plausibly, fantastically epic, it reads
like G.I. Joe meets The Authority by way of Mission:
Impossible. And Ellis plays to his strengths, combining inventive
science, impressive research and vacuum-sealed plotting in the service of
a diverting and compelling read.


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