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Brave New Worlds?
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New
X-Men Vol. 3: New Worlds
Grant Morrison (writer)
Igor Kordey, Ethan Van Sciver,
John Paul Leon,
Phil Jiminez (artists)
Marvel, 2002
Rating: 3.7
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Ultimate X-Men Vol. 3: World Tour
Mark Millar, Chuck Austen (writers)
Adam Kubert, Chris Bachalo, Esad Ribic (artists)
Marvel, 2002
Rating: 3.0
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Posted:
January 7,
2003
By
The Gentleman (exclusive
to Shaking Through)
It's instructive to note the similarities of approach in the men who've
been entrusted with the care, feeding, evolution and commercial well-being
of Marvel Comics' most popular and lucrative franchise. Yes, there are other
X-Men writers besides Grant Morrison and Mark Millar, most notably Chuck
Austen on Uncanny X-Men. But its Millar and Morrison, past
collaborators with complementary sensibilities, who share the driver's seat
on Marvel's mutant bandwagon. Simply by virtue of his marquee value,
Morrison's work on New X-Men is a genuine comics event. And while
Millar's little chunk of X-Men real estate -- Ultimate X-Men --
doesn't even take place in the regular X-Men "continuity," it's nonetheless
vitally important in extending the X-Men brand to new readers who know and
care nothing of the mutants' incredibly convoluted backstory.
So what do these two highly acclaimed, outside-the-box comics writers share
in terms of their stewardship of the X-Men? That's pretty easy to determine:
Both creators are well known for exploding and warping conventional comic
storytelling methods as a way of getting to the core of their properties.
Unfortunately, in both New Worlds and World Tour, each the
third to volume to collect their creators' work with the characters, the
vitality of the ideas is undercut by a variety of factors, including a
rotating roster of artists and a curious lack of visceral action thrills. It
may be an odd complaint to level against a couple of writers known for a
higher level of conceptualization and intellectual engagement, but with
these volumes, Morrison and Millar prove perhaps a bit too concerned with
ideas. For all their clever manipulations of superhero convention, these are
still superhero comics, and thus a certain amount of larger-than-life
spectacle is expected.
Paradoxically, although his volume fares poorly in comparison to Morrison's,
it's Millar who currently proves to hold the stronger grasp of the mechanics
of creating a smart, involving and action-oriented comic. Millar's
re-imagining of the concept of Professor Charles Xavier's school/training
camp for mutants, and the larger tableau it inhabits, continues to yield
fresh rewards. In the opening "It Doesn't Have To Be This Way," readers
receive glimpses of practical real-world applications of the "school"
concept of the team, as Xavier assigns his students "homework" that involves
helping less-fortunate types and using their mutant abilities in
intelligent, problem-solving ways. And in "Resignation," the true bookend to
the "World Tour" storyline, Xavier struggles with the idea of closing down
his school after a battle with his son, the reality-warping mutant Proteus,
results in cataclysmic levels of death and destruction, causing Xavier to
question his worth as both a father and a molder of young minds. His
peaceful conversation with Magneto, whose darker impulses and memories
Xavier has suppressed, proves a well-written and effective epiphany: Xavier
finds new hope for his ideas, his vision, after learning that this Magneto,
clueless as to his own past as a mutant super-villain, is starting to come
around to Xavier's way of thinking of his own free will.
There are some complaints to be made about Millar's handling of Wolverine,
who mostly serves as window dressing throughout, and the team's battle with
Proteus, which comes across as tired and didactic as the worst, most
indulgent and cookie-cutter X-Men stories of eras past. This confrontation
with Proteus, the real meat and potatoes of the "World Tour" storyline, is
undermined further by the guest-penciling work of fan-favorite artist Chris
Bachalo. While an acquired taste, Bachalo has proven an effective and
dramatic storyteller in the past, but his hurried approach here bogs down
the proceedings to an interminable level. The combination of wordy, strained
storytelling and garish, unpleasant and hard-to-follow artwork drags the
book down a fair number of notches.
Still, if World Tour had ended after "Resignation," it would receive
a slightly higher grade, in part on the strength of scenes like the one in
which former Russian mobster Colossus rescues a downed Russian submarine.
But the addition of a grating two-part tale focusing on the Ultimate
universe version of Gambit costs the collection dearly. Writer Chuck
Austen's belabored reliance on the Hollywood idea of Cajun dialect, spelled
out phonetically, is embarrassing, and footnotes attempting to shed light on
Gambit's "Cajun" references doubly so. The workmanlike, rushed-seeming
artwork of Esad Ribic, muddied by J.D. Smith's colors, only adds to the
frustration level. Had this pointless exercise been excised, and Bachalo
either not pitched in or contributed sturdier work, World Tour would
be a still-flawed, but much-improved and far more engaging, read.
Similarly, where New Worlds falters is in its plodding, cerebral
approach. As with World Tour, there is a central action sequence,
involving a train wreck in the English Channel tunnel and some revelations
about the Weapon Plus program that gave Wolverine his adamantium skeleton.
Morrison does his best to affect a tension-filled, chaotic tone as a
dangerous mutant whose "bacterial consciousness" creates an overwhelming
horde the X-Men must avoid physical contact with. But the result is more
abstract than spine-chilling, lacking the lysergic punch of Morrison's
Doom Patrol or JLA. (Igor Kordey's amorphous pencils, which
recall Steve Pugh, don't help matters any, nor do a willfully murky color
palette.)
New Worlds is a more challenging and less satisfying read than
Morrison's previous New X-Men work, lacking any real sense of
conflict or drama. He does provide some intriguing moments involving X'orn,
a "mutant sun" in an iron mask, and a witch hunt in the streets of Mutant
Town, a section of New York settled by mutants -- an intriguing and
frustratingly underplayed development in itself. The introduction of
Fantomex, a ninja-like mutant killer who demands sanctuary at the French
outpost of Xavier's "X-Corporation," is somewhat engaging, as are a psychic
flirtation between Cyclops and Emma Frost, and a simmering plot thread
involving Jean Grey and the Phoenix. A revolving-door artist lineup adds to
the volume's nagging lack of cohesion, although Ethan Van Sciver and
Wonder Woman and Invisibles artist Phil Jiminez contribute strong
work. Van Sciver's Jean Grey is particularly impressive, and Jiminez's work
on "Ambient Magnetic Fields," in which Xavier visits the devastated remains
of the mutant nation of Genosha, is so vibrant as to ease the pain of the
absence of Frank Quitely.
While New Worlds proves more diffuse a read than World Tour,
it ultimately receives higher marks for Morrison's well-thought-out
expansion of the X-mythology and the generally higher caliber of its
rotating artists roster. Tour, while it offers its share of fresh
takes on the X-Men concept, lacks the fertile backstory from which Morrison
gets to pick and choose, and the artwork of Bachalo and Ribic docks it by at
least half a letter grade. As the second X-Men feature film approaches, with
all of its attendant media spotlight, here's hoping for more consistency, of
theme and tension as well as artwork, in future installments.


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