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Hawkman: Endless Flight
Geoff Johns, James Robinson, writers
Rags Morales, Patrick Gleason, artists
DC, 2003
Rating: 3.8
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JSA: Fair Play
Geoff Johns, writer
Rags Morales and various others, artists
DC, 2002
Rating: 3.0
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Posted: May 27,
2003
By
The Gentleman (exclusive
to Shaking Through)
When he resurrected one of the DC Universe's most under-used characters
in the stirring JSA story arc
The
Return of Hawkman, Geoff Johns (Flash)
helped to cement his standing as one of the most popular writers of
superhero comics working today. After all, the character's past incarnations
(such as the one introduced in Tim Truman's seminal Hawkworld
miniseries) had become so conflicting that when he disappeared during DC
Comics' mid-'90s continuity retro-fit Zero Hour, fans were as
relieved as they were disappointed.
But Johns, who has long seemed destined to become the Roy Thomas of his
generation (happily mining for ore in the deep, dark trenches of Golden and
Silver Age continuity), fixed all of that. In concocting a plausible (and
deceptively simple) version of Hawkman that made room for the best parts of
his previous selves, he did much more than shake the dust off of a beloved
and slightly aged character concept (as had previously been done in JSA
with the new Dr. Fate); he revitalized a classic character, giving him the
perfect foundation for claiming his rightful place among DC's most iconic
figures.
And to his credit, Johns seems to know it. In JSA: Fair Play, the
fourth volume to collect the adventures of the reborn Justice Society of
America, Hawkman steals the show. The new JSA was intended to restore
that revered superteam to its past luster, introducing younger readers to
both the original versions of popular stalwarts (the Golden Age Green
Lantern -- now renamed Sentinel -- and Flash) and modern-day updates of
characters like Dr. Fate, Mr. Terrific and Dr. Mid-Nite. But the title has
never quite managed to accomplish its mission -- in its second collection,
Darkness
Falls, it seemed locked into the role of a nostalgia comic. And for most
of Fair Play, there's little to challenge that perception...until the
new Hawkman and Hawkgirl come into play.
The central storyline of Fair Play revolves around members of the
team getting captured by agents of a sinister figure named Roulette, who
pits costumed heroes against each other in a super-powered version of
Celebrity Death Match in The House, a den of iniquity where
supervillains come to drink, unwind and gamble on the outcomes of said
contests. This is where Johns' reliance on superhero convention lets him
down. It's a vaguely interesting but completely implausible (even for
superhero comics), update on Marvel's Murderworld concept. Glimpses of DC
characters from Deathstroke to Mirror Master, just sitting around and taking
in the spectacle, flirt with utter ridiculousness. And wouldn't you know it?
In the most book's most obvious setup, bitter rivals Atom Smasher and Black
Adam, forced into mortal combat, learn to put aside their differences and
trust one another.
Such paint-by-numbers plotting pales in comparison to the tension-building
triangle that unfolds when Hawkman, attempting to court the reluctant
Hawkgirl, spies her in an embrace with the team's leader, Sand. The two
Hawks, you see, are reincarnated lovers whose bond has held strong across
several centuries, but Kendra Saunders, doesn't have the complete recall of
her past lives that Hawkman does, and particularly rebels at Hawkman's
attempts to rekindle their love. Of course, soon the brash and often
violence-prone Hawkman is forced to save Sand's bacon, and it's only in
these scenes that Fair Play rises above the level of a comic book
content to relive past glories.
It's fair to say that by contrast Endless Flight, the first
collection of the ongoing Hawkman series (also written by Johns),
succeeds ever so slightly where JSA fails: in creating new glories
from the raw material of glories past. That it does so imperfectly is
leavened by the imaginative scope Johns and co-writer James Robinson (Starman)
display. That imagination leads them to ground Hawkman and Hawkgirl by
giving them a home base in the fictional city of St. Roch, Louisiana, a town
so obviously modeled on New Orleans one wonders why they even bother
disguising it. In any case, St. Roch -- the "city the saints forgot" -- is
home to the Stonechat Museum, where Kendra goes in search of clues to the
mysterious deaths of her parents years before. Seems that Danny Evans, an
employee of the museum (and the son of its curator, Oliver Evans) sent the
Saunderses a cryptic note some time back, which Kendra finds while sorting
through her old things. Hawkman, who just so happens to be friends with
Evans senior, shows up to offer his assistance, and soon the pair is off to
India in search of Evans the younger.
Danny, as it turns out, is in search of an ancient artifact, and pursued in
turn by a trio of super-villains whose mysterious employer wants said
diamond for his own purposes. With the help of a guide named Jayita Sahir,
the Hawks track Evans down just as the bad guys do. In the ensuing melee a
mystic portal is opened, which pops Hawkman, Jayita and one of the villains
into "the battlelands," a dimensional hideaway created by the god Shiva.
There Hawkman gets caught in the middle of a rivalry between different
factions, including a race of walking, talking warrior elephants who worship
the god Ganesha. This turns out to be the highlight of Endless Flight,
a flight of fancy leavened a bit by the follow-up tale, in which DC stalwart
Green Arrow shows up in St. Roch on the trail of a killer, and imparts some
advice to headstrong Hawkman in the process.
Endless Flight's wings do come in for a bit of a clipping due to some
eye-rolling clichés (notably the appearance of a Carnival celebration in the
streets of St. Roch, and the character of Kristopher Roderic, the oily,
slightly Gallic art trader behind the hiring of the supervillains in pursuit
of Danny Evans. Roderic's past-life ties to the Hawks prove a bit
convenient, given his modern-day role as an antagonist in conflict with the
Stonechat museum. But Johns and Robinson give the proceedings the
adrenalized feel of an old Republic movie serial, and even the obligatory
guest appearance by Green Arrow doesn't detract too much from the new
mythology they're clearly building around their central pair. (A small but
pleasing monkey wrench of a surprise development in the Hawks' romantic
puzzle also proves laudable). That sense of adrenaline also infects penciler
Rags Morales, whose artwork in the Battlelands arc in particular recalls
that of Pat Broderick (as opposed to his workmanlike work in Fair Play).
And it proves more than enough to make the ongoing Hawkman title one
worth watching, a distinction that sadly enough can't be shared with the
hidebound JSA.


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