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End of the Road?
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Swamp Thing: Reunion
Alan Moore, Rick Veitch
Stephen Bissette, Alfredo Alcala
John Totleben, Tom Yeates
DC/Vertigo, 2003
Rating: 4.5
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Promethea Book IV
Alan Moore
J.H. Williams III
Mick Gray
America's Best Comics, 2003
Rating: 4.7
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Posted:
September 20, 2003
By
Kevin Forest Moreau
When modern comics legend Alan Moore first penned the stories that make
up Reunion, he was a gifted young visionary wrapping up a
career-making run on DC's formerly moribund title Swamp Thing.
Having taken an interesting stock horror figure and exploded it into
mythical directions few could have imagined, Moore no doubt sensed that
the time was right to bring his celebrated journey with the character to a
close. In a synchronicitous parallel that certainly couldn't have gone
unnoticed, the bulk of Reunion -- the final volume to collect his
Swamp Thing span -- centers around the ending of another journey,
with the titular Plant Elemental ricocheting through space, in
forced exile from Earth, inexorably making his way back to the love of
his life and the evil men who'd so cruelly severed his link with the
planet.
That Moore conveniently plotted the Swamp Thing's trajectory so that he
would intersect with some of the DC Universe's spacebound properties
requires some suspension of disbelief, even for comic book readers, and
even 16 years after the stories first appeared. But the coincidences, to
Moore's credit, aren't merely gratuitous. When Swamp Thing encounters DC's
rocket pack-wearing hero Adam Strange on the latter's adopted world of
Rann, he uses his elemental powers to bring life to the dead world. This
not only thwarts a plot by the winged warriors of Thanagar (home planet of
Hawkman) to trade
terraforming technology for the secrets of the Zeta Beam, the erratic
source of Strange's back-and-forth travels between Rann and Earth; it also
sets up the crisis of conscience Swamp Thing undergoes once he's back on
Earth. (Why not use his powers to end famine and drought?) More, Moore
draws a poignant parallel between Swamp Thing and Strange, two Earth
natives wrenched from the worlds they love.
It isn't hyperbole to say that Reunion features some of Moore's
best work on Swamp Thing. In the eerie "Loving the Alien," he
wrestles a kind of electromagnetic poetry from the narrative of a
drifting, machine-based creature who engages in a kind of non-consensual
intercourse with Swamp Thing for the purposes of procreation (John
Totleben's jarring clockwork visuals also deserve special mention, as does
Reunion's all-star lineup of Moore collaborators). And in "All
Flesh is Grass," Swamp Thing arrives on a planet inhabited by a "vegetable
civilization;" his penchant for inhabiting the local flora has disastrous
consequences before he encounters the Green Lantern for that sector of
space, who helps to realign his bioelectric signature so that he may once
again exist on Earth.
Throughout, Moore gamely hews to Swamp Thing's roots as a horror
title, lingering just long enough over Swamp Thing's vengeance over his
human foes, or the comeuppance of a Thangarian soldier who tries to kill
him in an attempt to preserve the dangerous pact between her world and
Rann. These scenes don't distract at all from Moore's larger narratives,
even though it's clear that he's left the limiting confines of genre
horror long, long behind.
Just how far, exactly, is illustrated (and beautifully so) by
Promethea, part of Moore's America's Best Comics line, which
bears some resemblances to his Swamp Thing work (as well as Neil
Gaiman's Sandman), but is, in contrast, completely unfettered --
sometimes to its detriment -- by the narrative mores of action comics.
Promethea's titular heroine is a mythical warrior woman connected to
the Immateria, the realm of spirit and imagination, who pops up from time
to time in different incarnations, including as the heroine of lurid,
sexually charged pulp novels. The current incarnation shares a
consciousness with Sophie Bangs, a troubled college student who ends up
channeling Promethea while researching a school paper.
Like Reunion, the fourth collection of Promethea concerns
a journey: When her friend Barbara, a previous incarnation, sets off into
the Immateria in search of her dead lover, Promethea/Sophie tags along.
This allows Moore to indulge in a long exploration of the ten spheres of
the Kaballah, which double as the higher realms of the Immateria as Moore
imagines it. This trek, paradoxically, is the source of Promethea's
greatest moments -- Moore's exquisitely detailed topography of the
Immateria, as breathtakingly rendered by penciler/painter J.H. Williams
III, inker Mick Gray and colorist Jeromy Cox -- and its largest hurdle: an
all-but grinding halt in the narrative flow. As Sophie and Barbara trundle
through the spheres, encountering figures both fictive and real (including
Aleister Crowley), all urgency, all sense of pacing and plot is seeped
away.
The result, for a long stretch of Book IV, is little more than
an extremely pretty diversion. If it's a long (and long-winded) diversion,
however, it's also frequently jaw-dropping. The breadth and depth of
Moore's imagination, as well as his intensive mapping of the Immateria, is
startling, as is a series of painstakingly scripted Mobius-strip scenes,
with seamless, circular dialogue and artwork to match -- graphic art
parlor tricks, maybe, but impressive and gorgeous ones nonetheless.
If much of Book IV feels meandering, it does eventually reenter
the world of action and plot. Sophie's and Barbara's journey eventually
ends in court: Stacia and Grace, it turns out, revel in the power of
Promethea -- as well as each other's company -- and are loathe to give up
their shared persona once Sophie returns. There can't be two Prometheas
operating on Earth at the same time, of course, so the two parties argue
their cases before an addled Solomon. Once this is resolved, Moore amps
things up in a big way, as a couple of overzealous FBI agents, convinced
that Promethea is a villainous, terrorist threat, begin rounding up
Sophie's friends (and a bitter Stacia); Book IV ends, promisingly,
with Sophie on the run.
Given Moore's recent announcement of his impending "retirement" from
comics and the end of the America's Best Comics line, Book IV
invites another parallel to Reunion. As with the latter, it's
impossible to read Book IV without thinking of a gifted (if no
longer quite so young) visionary preparing to wrap up and move on. Whether
he'll eventually end Promethea and its ABC siblings on as
high a note as he did Swamp Thing is an open question, but the
level of talent on ample display in Book IV promises many rewards
in sticking around to find out.


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