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Old Glories
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JSA: Darkness Falls
David Goyer, Geoff Johns, writers; Stephen Sadowski
and various others, artists
DC, 2002
Rating: 3.5
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Posted:
June
17, 2002
By
The Gentleman (exclusive
to Shaking Through)
In the 1986 film The Best of Times, Robin Williams portrays a somewhat
awkward and nerdy banker forever haunted and defined by a dropped pass in a
long-gone high school football game. Determined to relive past glories and
recreate the historical moment that branded him one of life's losers, Williams'
character orchestrates a rematch of that crucial contest.
In JSA, the ongoing monthly superhero comic chronicling the exploits of a
modern-day Justice Society of America, DC Comics is staging its own version of
Times' climactic rematch. The Justice Society, DC's first super-team, is revered
by fans of comics' storied past, and nostalgic souls are no doubt cheered by the
prospect of such Golden Age stalwarts as Jay Garrick and Alan Scott flexing
their muscles in today's post-modern climate. But
Darkness Falls, the second
volume to collect the current JSA title, clearly demonstrates the danger in
positioning characters with decades of back-story in the present day. Reading
JSA, while possessed of its share of superhero-comic pleasures, is disturbingly
akin to watching a new version of Dragnet in which an octogenarian Joe Friday,
his aging process slightly retarded due to some magical formula, fights crime
alongside such decidedly flawed descendants as NYPD Blue's Andy Sipowicz or
The Job's Mike McNeil.
For the uninitiated, then, a brief recap: The Justice Society of America fought
on the mystic and meta-human front during World War II, and various of its
members have pinballed around the DC Universe ever since. Many of its members
are still active in the infant stages of the 21st century, due to a complicated
and difficult-to-keep straight chronology; the team apparently spent many years
fighting in a parallel dimension, and some have since enjoyed a retardation of
the aging process while others, such as the now-deceased Wesley Dodds (the
original Sandman) haven't been so lucky. (Those interested or compulsive enough
to dig further should search for back issues of All-Star Squadron and the "next
generation" title Infinity, Inc., for further details.)
So in the title's previous collection, Justice Be Done, a new JSA is formed of
old and new members after thwarting the machinations of the ageless sorcerer Mordru (best known for vexing the Legion of Super Heroes in the 30th century)
and helping to usher in the existence of a new Dr. Fate. The old guard is
represented by Garrick (the original, and still active, Flash) and Scott (a
former Green Lantern now known as Sentinel and possessed of some ridiculous
"green flame" hoo-hah of a power given to him by something known as the, er,
Starheart), while the younger set includes the offspring of former members (Jack
Knight, the current Starman, and Dinah Lance, daughter of the original Black
Canary).
Anyway, to the present, where the Justice Society of America becomes the
all-initials JSA. (It's an obvious nod to the similarly-titled JLA, to be sure,
but let's be clear: JSA has absolutely nothing in common with JLA in terms of
approach, save for a roster of iconic DC heavyweights.)
Darkness Falls finds the
newly re-constituted team facing off against a card of enemies drawn from the
deep, deep pockets of DC Comics' continuity. In one of the two major story arcs
presented here, Scott's son, Obsidian (like Atom Smasher -- formerly Nuklon -- a
former member of Infinity, Inc.), succumbs to a medical history of schizophrenia
and sets out to envelop the world in darkness, aided -- no lie -- by a villain last
seen by Scott in a comic published in 1941. In the other, the team battles the
time-traveling villain Extant (from the ill-conceived Zero Hour mega-event of a
few years back), himself a former old-school DC hero; Extant, it should be
noted, is responsible for the deaths of some original JSA-ers (the original
Atom, Hourman and Dr. Mid-Nite) and the funky aging processes of some others.
The Extant storyline highlights one of the major flaws of this new JSA: All of
the action is directed from without. A confrontation with the serpent-garbed
terrorist/villain Kobra is orchestrated by the skeletal Mr. Bones of the
Department of Extra-Normal Operations. A recuperating Wildcat is besieged by a
new Injustice Society, Die Hard-style, while alone in the team's vast new
headquarters. And the JSA's battle with Extant is full of cryptic directives
from Metron (of the New Gods). Throughout this series, there's simply too much
heavy-handed, out-of-left-field exposition on how such-and-such can be defeated
by assembling the pieces of this or that device, and the heroes are simply pawns
madly dashing (or carried) from one fight to the next with very little choice in
the matter.
But that's the price you pay for constructing a comic so dependent upon
back-story. A reliance on events long past is one of the drawbacks of this
particular form of serial fiction, but JSA carries it to a ridiculous extreme.
The title means to celebrate the vast and powerful legacies of its characters,
and that sense of reverence can indeed be infectious. But by the same coin, the
book simply wouldn't exist, would have no point, without years of contorted
continuity, and that's just a shaky foundation upon which to build.
And therein lies the problem with this new-fangled JSA; its slavish devotion to
the past renders it maddeningly irrelevant. One gets the sense that the team
will forever be fighting only those menaces that can be dredged up from its
colorful past, engendering an old-boy network feel that divorces the proceedings
from any real sense of urgency. Everything that happens within its pages could
be sliced out of the regular DC continuity and take place on its own
self-contained little island (or parallel dimension, as the case may be).
Even worse, the strain of keeping certain characters viable well past their
prime shows all too clearly. Aside from Flash and Sentinel, team chairman Sand
(formerly Sandy the Golden Boy, adolescent sidekick to the original Sandman back
in his prime) is also much, much older than he looks, thanks to the fact that he
somehow became some sort of silicon monster, which thus arrested his aging
process. And Hippolyta, mother of the present-day Wonder Woman and queen of the
female warrior island of Themyscira, is immortal and thus cannot age, so that's
all right -- although her very existence is a band-aid slapped on the thorny
problem of how Wonder Woman could have fought alongside the JSA when her own
re-booted continuity renders such a thing impossible, which is another gripe
altogether. (Only Ted Grant, the Wildcat, gets off easy here, since he's
possessed of nine lives.) Over in the Marvel Universe, it's hard enough to
swallow the existence of just one WWII-era hero -- Captain America -- as the gap
between then and now eternally widens. When you've got to explain a handful of
characters jumping that gap, things get exponentially more problematic.
To be fair, there are a couple of instances wherein all of this retro-fever
actually works in favor of
Darkness Falls: Specifically, the appearance of new
versions of two Golden Age stalwarts, Dr. Mid-Nite and Mr. Terrific. Both of
these characters are intriguing updates on their predecessors, and are
refreshingly free of cumbersome ties to the past; they're simply men with cool
gadgets hoping to do some good while paying tribute to their namesakes. One is
left wanting to see more of them, in direct contrast to some of the team's older
members -most notably Sentinel -who seem to have long worn out their welcome. A
little of such revisionism goes a long way: Unfortunately, JSA is packed with an
ungainly amount of revisionism and modernizing, which ironically only serves to
diminish the heritage it seeks to honor.
Related Links:
Starman: A Starry
Knight
The Flash: Blood
Will Run
JLA: Divided We Fall


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