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Speed Kills
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The Flash: Blood Will Run
Geoff Johns, Scott Kolins
DC Comics, 2002
Rating: 3.9
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Posted:
April
2, 2002
By
The Gentleman
Let's face it: Superhero comics and gritty, real-world atmosphere don't
always mix. Certainly, the "grim and gritty" glut of the late '80s proved this,
as countless creators took startling miscues from Watchmen and Dark
Knight and churned out a succession of maladjusted, pajama-clad sociopaths.
While there have been rare exceptions (The O'Neil/Cowan run on The Question
comes to mind), attempts at grounding superhero characters in a milieu that
readers might recognize have been spotty at best. Arguably, series like
Batman and Astro City tread this terrain with some success, but the
former's baroque cityscape and outlandish villains and the latter's strong
whimsy factor detract from that "this could almost be my city" feel their
settings set out to create.
Which brings us, in a roundabout way, to Geoff Johns' recent work on The
Flash. While he's toiled for awhile in the DC Universe (most notably on
JSA), Johns seems to be making his mark on this title, and the blue-collar
atmosphere of Keystone City, Flash's base of operations, is a large part of the
reason why. As depicted in recent issues (including those collected in this
volume), Keystone is a regular-guy, 9-to-5 kind of place, dominated by
industrial mills, rail lines, neighborhood bars and fervent minor-league hockey
fans.
As such, it's the perfect home for Wally West, whom Johns grounds as a
down-to-earth regular-guy despite having been a professional super-powered
crime-fighter since puberty. Here, the Flash is on friendly,
we're-all-in-this-together terms with his city's working-stiff police force, and
goes out of his way to avoid being painted as an idol or glory-hound. It's a
credit to Johns that West's salt-of-the-earth personality is fully believable,
even as he stays true to less-than-savory aspects of West's portrayal in
different hands over the decades. The progression from the troubled,
hot-tempered Kid Flash of the Wolfman/Perez New Teen Titans to the
slightly full-of-himself, immature early-twenty-something of the early days of
his solo Flash title to today's seasoned, well-balanced and responsible
citizen fleshes out West's character nicely. Johns also manages to integrate
some of West's bad-boy past into the book, in a subplot involving a former flame
(whom West dumped in rather ungentlemanly fashion) and a question of paternity.
Oh, yes, the plot. Blood Will Run is a rather gruesome tale for a
mainstream superhero comic, involving as it does a brainwashed cult that goes
about murdering innocents whom the Flash has saved at one time or another. It's
a bit jarring watching characters get stabbed to death, or seeing Flash react in
shock as he enters a morgue full of victims targeted solely because he once
saved their lives. But it works, up to a point, because of the consistent,
grime-under-your-fingertips feel of the series and its setting. (Credit where
it's due department: Props, as it were, must be paid to penciler Scott Kolins
and colorist James Sinclair, in particular, for rendering Keystone as a dingy,
slightly-drab analog to Pittsburgh or Detroit, a monochromatic hub of industry
where the colorful costumes and actions of Flash and his cohorts stand out in
sharp contrast.)
What works less well is the resolution of this grim tale: While Cicada, the
enigmatic cult leader, starts out as an intriguing addition to Flash's villain
roster, his rationale for his grisly actions is slimmer than Calista Flockhart,
and doesn't hold up. The second tale of the collection, involving the
aforementioned paternity issue, is decent, although it's nothing that previous
Flash scribes like Mark Waid or William Messner-Loebs couldn't have done
just as well.
But if the stories themselves ultimately prove to be little more than well-done
genre standard, it's the details of West's character and his adopted city that
make Blood Will Run a winner. Touches like villain Captain Cold attending
a Keystone Combines hockey game (decked out in a team jersey and with a hooker
on his arm) and Kolins' expertly evocative renderings of a precinct house and
automotive plant -- along with some promising new supporting players (including a
grizzled beat cop and a smug, self-congratulatory detective) -- serve to make
Blood Will Run a satisfying and promising foundation for future stories, and
mark Johns as a writer to watch.


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