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Can You Hear Me Now?
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Cell
Stephen King
Scribner, 2006
Rating:
3.8
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Posted:
March 20,
2006
By
Kevin Forest Moreau
In his extraordinarily fertile period in the 1970s and '80s, Stephen
King was at his best when extrapolating his horror stories from the
inherent conflict of familiar totems and experiences, from isolation (The
Shining) to man's best friend (Cujo) to fanaticism (Misery).
And nowhere was this talent for striking at us through the everyday more
evident (or more effective) than in his takes on that age-old standby of
science fiction themes: man vs. machine.
To be sure, some of these stories (like Christine, a grim
visualization of our obsession with cars) were more substantive than
others (think the cars-come-alive short story "Trucks," which was spun
into the movie Maximum Overdrive). But even stories like "The
Mangler" (from Night Shift), about a haunted, killer
ironing-and-folding machine, capably played on our fears of being
displaced, rendered obsolete or, yes, being killed by our own
technology.
There's a similar undercurrent buzzing through Cell, King's
latest novel, about a wide-scale societal meltdown delivered via cell
phone. Thanks to a signal that comes to be known as "The Pulse," one
afternoon everyone speaking on (or within hearing distance of) a cell
phone suddenly becomes a mindless, primal and deadly creature, like the
murderous zombies of George Romero (to whom, along with Richard
Matheson, Cell is dedicated).
Even before our protagonist, graphic novelist Clayton Riddell, surmises
that it must be the work of terrorists, Cell establishes itself
as a timely, topical horror story, tapping into the amusement,
bemusement and revulsion some of us feel toward those who have turned
their lives over to these gadgets, and who see them as a license to
check out of their immediate surroundings and treat those around them
with what once would have been seen as inexcusable rudeness. (This is
ingeniously heightened later on, when the "phone-crazies" evolve into a
sort of hive consciousness.)
But for all its evocations of our post-9/11 fears of terrorist attacks
and distrust of others -- not to mention its not-very-subtle
condemnation of cell phone abusers -- Cell soon begins losing its
signal, becoming a more familiar Stephen King zombie story, one that
will feel more than a little familiar to anyone who's sat through
last
year's Spielberg/Cruise War of the Worlds popcorn flick. From
Boston, where he's just signed a now-meaningless contract that would
have made him a very comfortable full-time graphic novelist, Clay
strikes out for his home in Maine (naturally; this is a Stephen
King novel) with two fellow bystanders, a gay man and a charming,
resilient adolescent girl.
The three undertake a perilous odyssey to find Clay's young son -- who
owned a cell phone and therefore may have become one of the crazies --
and as they meet up with allies and learn more about the evolving nature
of the phone zombies, the more Cell becomes a standard adventure
tale. It's an often thrilling and entertaining adventure story,
enlivened though it is by King's instinctual command of the gory and the
macabre.
As John Sandford notes in his introduction to the new paperback version
of his book Shadow Prey --
and as
the movie adaptation of V for Vendetta proves -- it's difficult to
pull off a thriller and serious social commentary at the same
time. Of course, there's no guarantee that King even sought to make any
kind of statement.
But Cell pushes our buttons -- those wired to our unease about
the encroachment of terror and technology, our fear that instead of
bringing us closer together, they've thrown up walls between us -- so
skillfully, we can't help but be disappointed that its titular device --
both lifesaver and nuisance -- is ultimately little more than a topical
hook on which to hang an admittedly suspenseful and enjoyable B-movie
tale. Even as we compulsively push forward, we find ourselves wishing
that Cell went just a little bit further -- that it spoke more
directly to our increasingly insular age.


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Ordinary |
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1.1-1.9:
Sub par |
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